Show a visible cue when your character is blocking.

We've all heard "I was blocking!" from our allies falling in battle, but in reality we all know they just weren't. After countless hours doing log analysis, checking death recaps and replaying VODs, Qcell brings you the ultimate answer to the controversial claim.

The following are supported:
  • Roll dodge while blocking
  • Bar swap while blocking
  • Sprinting while blocking
  • Channel and cast-time abilities and ultimates
  • Block cancelling skill animations
  • Block casting (non-channeled abilities)
  • Interrupting a channel or cast-time to block again.
  • Stunned status
  • Fear totem from Necro
  • Correctly detected while swimming, and while swimming and jumping&blocking.
  • Sprinting detected correctly both when moving and not moving.
  • Tracking correctly when dead/resurrected.

Known issues
- The 1h&shield ultimate is not tracked correctly.

Feel free to send feature requests or bugs you encounter.


INFO FOR ADDON DEVS ONLY:
You can register a callback to check on the block status. Thanks Sem for the idea.
LUA:

if AmIBlocking then
AmIBlocking.CallbackManager:RegisterCallback(AmIBlocking.name .. "BLOCKING_STATE_CHANGE", function(condition)
if condition == true then
logger:Warn("Blocking")
else
logger:Warn("Not Blocking")
end
end)
end


TXT:
## OptionalDependsOn: AmIBlocking>=26

返回
顶部