Accurate World Map
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REQUIRED LIBRARIES:
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About
Accurate World Map (AWM) is the culmination of a months-long endeavour to totally recreate ESO's world map - remastering it in 8k(!) as well as fixing various lore issues, to improve the map's overall quality. It is seamlessly functional with vanilla, and adds new QoL features which are customisable in the addon's settings panel.
Note:
AWM overhauls the world map. Upon install, all zones, dungeons, wayshrines, etc will be physically (not just visually) moved to their lore-accurate locations on the map, this is as intended. AWM is therefore incompatible with any mods that rely on the vanilla locations of these items. If you experience addon incompatibilities, please post them here first, as it is likely an AWM issue. A full list of known conflicts can be found towards the bottom of this page.
IMPORTANT:
Please DO NOT install or update AWM while the game is still running! ESO only loads textures when the game has been launched from scratch, if you install or update while the game is still running, AWM's textures will not be loaded and thus the addon will not work!
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Features
- Remastered, 8k vanilla-style map
- Lore friendly overhaul of the map in line with previous games
- Zones and dungeons moved to their lore accurate places
- Lore accurate renames of zones and places
- Customise how wayshrines appear on the world map
- Gamepad support
- Other minor QoL features
Why did we make this?
To be very frank - ESO's map sucks. The map is low quality, and not lore accurate. It being incorrect lore-wise was even admitted to by the then-loremaster, Lawrence Schick, in an interview.
The map's inaccuracies has been a huge point of contention within the community ever since the launch of the game, and ZOS has never fixed it. We decided that, since ZOS has been taking inspiration from community addons lately (such as skyshards on the map, adding ability timers, and a buff tracker), now would be the best time to create an addon that addresses the biggest map-shaped elephant in the room.
Bulleted below are a few things the map got wrong, many more things have been fixed and addressed, so for a full list of changes, see the changes section at the bottom of the page.
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![]() A comparison between our 8k map and the vanilla map
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The Map Itself
Our map has been fully recreated by Vylaera (the author of this text), and coded by an absolute genius, Thal-J, using no pre-existing vanilla map assets. The map is 8k(!) in resolution, as opposed to the low resolution and blurry 2k resolution vanilla map.
- All zones are on the map and functional just like in vanilla.
- Wayshrines have been moved to their proper locations for zones which got moved around, and new blob textures (the texture that makes zones glow when the cursor is over them) have been created to match the new resolution of the map and the outlines of the zones.
- Descriptive lore text has been optionally implemented underneath the names of the zones for those of you who enjoy TES's in-depth lore.
- Finally, a few zones and wayshrines have been renamed to be lore-accurate, such as Northern Elsweyr, which was renamed to Ne-Quin-Al Desert, since that's the region where the zones actually resides. Southern Elsweyr was renamed to match, now called Quin-Rawl, as the Quin-Rawl Peninsula is where the zones is set. Additionally, a few wayshrines have been renamed, one of them was to fix a spelling error missed in vanilla, and both of the Daggerfall Covenant Cyrodiil Wayshrines have been renamed, since Cyrodiil definitely doesn't border High Rock, and it makes absolutely no sense those wayshrines would be suffixed with " - High Rock Gate"
Changes
This section lists the large number of changes between the vanilla map and this mod. Expand the spoiler to read them all if you're interested.
Warning: Spoiler
General:
- Entire map redrawn from scratch with no trace of the vanilla map left
- All zones have been slightly edited to be consistent with their zone maps
- The coastlines where zones don't currently exist have been given extra detail and reshaped to align with the Anthology map. Some Inspiration from Tamriel Rebuilt was taken for Morrowind.
- The entire map, zones included, has been changed to better reflect the shape of Tamriel and positioning of cities and landmarks (like Stormhold) on the Anthology Map
- A new Eltheric Ocean map has been added so that the Systres (High Isle, Amenos, and Galen) can be properly placed according to prior maps
Map visual changes:
- Moved Cyrodiil and reshaped it according to its zone map
- Moved Vvardenfell where it should be, as both cities of Old and New Ebonheart (the latter doesn't exist yet and will be where the crafting area in Vivec is in ESO) are supposed to be directly across the Inner Sea from each other
- Moved Bleakrock Isle to its canon position in the mouth of the Yorgrim River
- Moved Eastmarch out of where the Velothis should be and aligned it based on TES V
- Moved The Rift out of where the Velothis should be and aligned it based on TES V
- Moved Shadowfen out of Arnesia (southern Morrowind)
- Moved Craglorn out of Skyrim and back into Hammerfell where it belongs and reshaped it according to its zone map
- Moved Wrothgar to reshape High Rock according to its silhouette on Anthology
- Moved Stormhaven to reshape High Rock according to its silhouette on Anthology
- Moved Glenumbra to reshape High Rock according to its silhouette on Anthology
- Moved Rivenspire to reshape High Rock according to its silhouette on Anthology
- Moved Balfiera to reshape High Rock according to its silhouette on Anthology
- Moved Grayhome closer to Western Skyrim
- Moved Hew's Bane east according to its positioning on Anthology
- Moved Summerset closer to Auridon according to its positioning on Anthology
- Moved Auridon slightly North according to its positioning on Anthology
- Cut off Eastmarch's nub since, in lore scale, it would not be that far into the Redoran arm of Morrowind or take up that much space on the map
- Cut off Deshaan's nub because it was ugly and to be consistent with Eastmarch
- Added the Niben River and its offshoots: Corbolo River, Larsius River, Panther River, Reed River, Silverfish River, and Blackwood Lake
- Added the Strid River and the beginning of the Crescent River (which should be the Xylo river but ZOS got it wrong and put the Xylo deep inside Malabal Tor)
- Added the Yorgrim River in Eastmarch
- Added the various unnamed large rivers to Black Marsh
- Added the Isle of N'Gasta next to Stos M'kai
- Added the third island to The Chain, south of Hammerfell as well as a few smaller islands in between for detailing
- Added Herne and Cespar, Southwest of Hammerfell
- Added Tempest Island at the mouth of the Strid river
- Added Eyevea north of Summerset
- Added Dranil-Kir quest island by Auridon
- Added Silatar quest island by Auridon Aded the four unnamed islands south of Valenwood which are present on all prior maps of tamriel but missing in ESO
- Added Grand Topal Hideaway island
- Added Fort Grief island in the Niben Bay
- Added Japhet's Folly north of Winterhold
- Added Volkihar Castle island north of Western Skyrim
- Added an island off the coast of Rivenspire that exists on prior maps as well as ESO's beta maps but is missing in the current ESO maps
- Added Sword's Rest Isle (High Isle prologue island) west of Daggerfall
- Added the Dellese Islands chain back to Balfiera
- Added the Earth Forge in between Bangkorai and the Reach
- Added an icon for travel to the Eltheric Ocean map, where the systres will be Removed Dragonhold island which was south of Southern Elsweyr (since it explodes)
- Reshaped Bravil in Cyrodiil
- Reshaped the Imperial Isle in Cyrodiil, ignoring the game map to align with the canon shape from TES IV and the Anthology Map
- Reshaped the Brena River which forms the start of the Cyrodiil-Hammerfell border
- Reshaped Stirk according to its zone map
- Reshaped Topal Island according to its shape in Blackwood and Southern Elsweyr
- Reshaped Solstheim according to its shape in TES III Bloodmoon (TES V Skyrim's solstheim got lobotomized and is ugly as sin)
General Addon Changes:
- Added Firemoth island as a mini zone
- Added Balfiera as a clickable zone
- Added Icereach as clickable zone
- Added Grayhome as a clickable zone
- Added Sword's Rest Isle as a clickable zone
- Added Tempest Island as clickable zone
- Added Fort Grief as a clickable zone
- Added Dranil Kir as a clickable zone
- Added Silatar as a clickable zone
- Added Eyevea as a clickable zone
- Added Stirk as a clickable zone
- Added the Earth Forge Wayshrine
- Added the Eyevea Wayshrine
- Added new Eltheric Ocean world map, where the Systres will be
- Added the option to enable lore tooltips for zones
- Added the option to correct a few Zone and Wayshrine names to be lore accurate
- Added Blackreach to the Aurbis map
- Moved Artaeum, which is part of the Summerset Isles, to a more coherent position on the Aurbis map
- Moved Clockwork City, which is in Morrowind, to a more coherent position on the Aurbis map
- Moved dungeons and wayshrines to lore accurate positions
- Entire map redrawn from scratch with no trace of the vanilla map left
- All zones have been slightly edited to be consistent with their zone maps
- The coastlines where zones don't currently exist have been given extra detail and reshaped to align with the Anthology map. Some Inspiration from Tamriel Rebuilt was taken for Morrowind.
- The entire map, zones included, has been changed to better reflect the shape of Tamriel and positioning of cities and landmarks (like Stormhold) on the Anthology Map
- A new Eltheric Ocean map has been added so that the Systres (High Isle, Amenos, and Galen) can be properly placed according to prior maps
Map visual changes:
- Moved Cyrodiil and reshaped it according to its zone map
- Moved Vvardenfell where it should be, as both cities of Old and New Ebonheart (the latter doesn't exist yet and will be where the crafting area in Vivec is in ESO) are supposed to be directly across the Inner Sea from each other
- Moved Bleakrock Isle to its canon position in the mouth of the Yorgrim River
- Moved Eastmarch out of where the Velothis should be and aligned it based on TES V
- Moved The Rift out of where the Velothis should be and aligned it based on TES V
- Moved Shadowfen out of Arnesia (southern Morrowind)
- Moved Craglorn out of Skyrim and back into Hammerfell where it belongs and reshaped it according to its zone map
- Moved Wrothgar to reshape High Rock according to its silhouette on Anthology
- Moved Stormhaven to reshape High Rock according to its silhouette on Anthology
- Moved Glenumbra to reshape High Rock according to its silhouette on Anthology
- Moved Rivenspire to reshape High Rock according to its silhouette on Anthology
- Moved Balfiera to reshape High Rock according to its silhouette on Anthology
- Moved Grayhome closer to Western Skyrim
- Moved Hew's Bane east according to its positioning on Anthology
- Moved Summerset closer to Auridon according to its positioning on Anthology
- Moved Auridon slightly North according to its positioning on Anthology
- Cut off Eastmarch's nub since, in lore scale, it would not be that far into the Redoran arm of Morrowind or take up that much space on the map
- Cut off Deshaan's nub because it was ugly and to be consistent with Eastmarch
- Added the Niben River and its offshoots: Corbolo River, Larsius River, Panther River, Reed River, Silverfish River, and Blackwood Lake
- Added the Strid River and the beginning of the Crescent River (which should be the Xylo river but ZOS got it wrong and put the Xylo deep inside Malabal Tor)
- Added the Yorgrim River in Eastmarch
- Added the various unnamed large rivers to Black Marsh
- Added the Isle of N'Gasta next to Stos M'kai
- Added the third island to The Chain, south of Hammerfell as well as a few smaller islands in between for detailing
- Added Herne and Cespar, Southwest of Hammerfell
- Added Tempest Island at the mouth of the Strid river
- Added Eyevea north of Summerset
- Added Dranil-Kir quest island by Auridon
- Added Silatar quest island by Auridon Aded the four unnamed islands south of Valenwood which are present on all prior maps of tamriel but missing in ESO
- Added Grand Topal Hideaway island
- Added Fort Grief island in the Niben Bay
- Added Japhet's Folly north of Winterhold
- Added Volkihar Castle island north of Western Skyrim
- Added an island off the coast of Rivenspire that exists on prior maps as well as ESO's beta maps but is missing in the current ESO maps
- Added Sword's Rest Isle (High Isle prologue island) west of Daggerfall
- Added the Dellese Islands chain back to Balfiera
- Added the Earth Forge in between Bangkorai and the Reach
- Added an icon for travel to the Eltheric Ocean map, where the systres will be Removed Dragonhold island which was south of Southern Elsweyr (since it explodes)
- Reshaped Bravil in Cyrodiil
- Reshaped the Imperial Isle in Cyrodiil, ignoring the game map to align with the canon shape from TES IV and the Anthology Map
- Reshaped the Brena River which forms the start of the Cyrodiil-Hammerfell border
- Reshaped Stirk according to its zone map
- Reshaped Topal Island according to its shape in Blackwood and Southern Elsweyr
- Reshaped Solstheim according to its shape in TES III Bloodmoon (TES V Skyrim's solstheim got lobotomized and is ugly as sin)
General Addon Changes:
- Added Firemoth island as a mini zone
- Added Balfiera as a clickable zone
- Added Icereach as clickable zone
- Added Grayhome as a clickable zone
- Added Sword's Rest Isle as a clickable zone
- Added Tempest Island as clickable zone
- Added Fort Grief as a clickable zone
- Added Dranil Kir as a clickable zone
- Added Silatar as a clickable zone
- Added Eyevea as a clickable zone
- Added Stirk as a clickable zone
- Added the Earth Forge Wayshrine
- Added the Eyevea Wayshrine
- Added new Eltheric Ocean world map, where the Systres will be
- Added the option to enable lore tooltips for zones
- Added the option to correct a few Zone and Wayshrine names to be lore accurate
- Added Blackreach to the Aurbis map
- Moved Artaeum, which is part of the Summerset Isles, to a more coherent position on the Aurbis map
- Moved Clockwork City, which is in Morrowind, to a more coherent position on the Aurbis map
- Moved dungeons and wayshrines to lore accurate positions
Compatibility & Known Issues
Any addon that alters the world map in any meaningful way, or adds pins to the world map in vanilla locations are not compatible with this addon, as Accurate World Map moves zones and pins from their vanilla locations to be more accurate with the real shape of Tamriel.
Addon Incompatibilities
The following addons have been tested to be incompatible with AWM:
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Accurate World Map also overwrites Highly Detailed World Map, so none of its changes will be visible.
Lorebooks relies on the global Tamriel map's positioning for its books, which AWM alters, so installing it with AWM will have issues such as books appearing in the ocean.
Minor Incompatibilities
The following addons have minor incompatibilities with AWM, but otherwise work fine:
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AWM has been tested to work great with the following addons:
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We have a few issues to iron out still. here is a compendium of the known issues. New issues reported will be added to this list as people report them.
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Easy Mode:
First, make sure the game is closed. Then, search for "Accurate World Map" in the ESO addon app, Minion, and install it from there. Remember to also install the required libraries at the top of this page. Once that's done, you can launch the game.
Manually:
Make sure the game is closed and not running (important!), then download the file from this page, extract its contents, and paste the main folder, titled "AccurateWorldMap", in
Code:
Documents\Elder Scrolls Online\live\AddOns
It should look like this in your folder:
![](https://cdn.discordapp.com/attachments/919785179101401099/980941965476646963/unknown.png)
If you haven't done so already, make sure to download the requires libraries at the top of this post, then, launch the game.
To uninstall, go into game, disable the addon, and delete the folder you pasted in your addons folder.
Made By
Thanks To
- TPC9000, Votan, Sir Insidiator, Sharlikan, Baertram, IsJustAGhost and the rest of the ESOUI addon community for their coding help.
- The authors of Highly Detailed World Map (MrPikPik), uespLog (daveh), GuildShrines (Valve) and World Map Wayshrines Controller (ErianKalil) for inspiration.
- Everyone who's followed this project and encouraged us along the way.
- We also appreciate the feedback and bug reports you've been giving us.
In Closing
We hope this addon serves you well in your game and we hope Zenimax sees this addon and takes inspiration to make ESO even better. Everyone who cares about this franchise would love it if they did.
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