Modified Version of LorePlay by Calamath

Description:
This is a modified version of Justinon's LorePlay add-on, distributed under the Artistic License 2.0 as same as the standard version.
See the description of the standard version below for general LorePlay features.

https://www.esoui.com/downloads/info...tsandmore.html

Needed libraries/dependencies:
YOU NEED TO INSTALL THE FOLLOWING LIBRARY SEPARATELY.
- LibAddonMenu (Version 2.0r34 or later)


Modification details:
- Forked from Justinon's standard version 1.5.1
- Removed embedded LibStub and LibAddonMenu-2.0 libraries, you now need to have LibAddonMenu-2.0 separately.
- Major Revamp of LoreWear Feature
- LoreWear now support for six non-English language modes: DE, FR, JP, RU, ES and ZH
- Support for following DLCs and Chapters: Clockwork City, Summerset, Murkmire, Elsweyr, Dragonhold, Greymoor, Markarth, Blackwood, Deadlands, High Isle, Firesong and Necrom.


- [COMPATIBILITY-BREAKING CHANGE]
The various zone and city recognitions have been rewritten to a brand-new identifier based approach by Calamath.
As the result, the boundaries of whether the add-on recognizes cities may be slightly different from the standard version.

[LoreWear 2.0]
- Complete transition to Calamath's new outfit change algorithm.
- Five optional outfit preset slots with versatility, in addition to the existing four basic slots.
- Option to register as an alternative preset for your favorite outfits.
- New shortcut key to switch today's prefered clothes from your multiple outfit presets.
- Optional support for changing costumes according to riding, fighting and swimming.
- Support for outfit system introduced by Dragonbone DLC.


Instruction:
- If you want to run this modified version, you'll need to replace the standard version of LorePlay by Justinon.
Therefore, it is strongly recommended that you use minion to create a backup with save data, or save the backup manually.

Comments from the author:
I think Justinon's originality Lore Play has some cool ideas. One of my favorite is a location-based event-driven.
That's why I was disappointed that some features of the current standard version didn't work well in non-English modes.

DISCLAIMER:
With the current game specs, it is not easy for the Eso UI to recognize if your avatar is in a city or not, unlike the players themselves.
Also, this type of processing will need to be updated every time they introduce a new area by the future DLCs or Chapters.
I'm not responsible for any future maintenances. But it's better than leaving it buried this cool add-on.

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