Description:
Want to fill your Undaunted or PvP shoulder collection? But don't know which coffer to buy for the best chances?
Uncoffered adds that info to your tooltip, on every shoulder coffer. Undaunted AND Imperial City!
Features:
- Adds the following information to Undaunted and Imperial City Mystery Shoulder Coffer (1 Key/10k Tel Var):
- No Settings, No Dependencies!
Formula:
Chances for opening multiple coffers are calculated like this:
GitHub
Check out my other add-ons as well!
Want to fill your Undaunted or PvP shoulder collection? But don't know which coffer to buy for the best chances?
Uncoffered adds that info to your tooltip, on every shoulder coffer. Undaunted AND Imperial City!
Features:
- Adds the following information to Undaunted and Imperial City Mystery Shoulder Coffer (1 Key/10k Tel Var):
- How many shoulder pieces you have collected, that can drop from it.- Adds the following information to Normal Undaunted and Imperial City Shoulder Coffer (5 Key/20k Tel Var):
- How likely it is to drop a new shoulder piece, if you spend the same amount on mystery coffers as on one normal coffer (5x for Undaunted, 2x for IC).(Formula further down)- Which normal coffer has the highest chance for a new shoulder piece.
- Highlights the better option (Mystery or Normal Coffer) in green and the worse option in red.
- How many shoulder pieces you have collected, that can drop from it.- Works with Undaunted and Imperial City Shoulder Coffers
- How likely it is to drop a new shoulder piece, from one normal coffer
- How likely it is to drop a new shoulder piece, if you spend the same amount on mystery coffers as on one normal coffer (5x for Undaunted, 2x for IC).(Formula further down)- Highlights the better option (Mystery or Normal Coffer) in green and the worse option in red.
- No Settings, No Dependencies!
Formula:
Chances for opening multiple coffers are calculated like this:
Warning: Spoiler
1 - (c/t)^n
Where:
c - collected shoulder pieces
t - total shoulder pieces that can drop from the coffer
n - how many coffers will be opened
c/t = how likely it is to NOT get a new piece
(c/t)^n = how likely it is to NOT get a new piece n times in a row
1 - (c/t) = every other possibility (getting at least 1 new shoulder piece)
Example:
Maj's Mystery Coffer can drop a total of 36 shoulder pieces (12 sets). If I have collected 31 of them, that would give us the formula:
1 - (31/36)^5 = 0.5265 = 52%
Where:
c - collected shoulder pieces
t - total shoulder pieces that can drop from the coffer
n - how many coffers will be opened
c/t = how likely it is to NOT get a new piece
(c/t)^n = how likely it is to NOT get a new piece n times in a row
1 - (c/t) = every other possibility (getting at least 1 new shoulder piece)
Example:
Maj's Mystery Coffer can drop a total of 36 shoulder pieces (12 sets). If I have collected 31 of them, that would give us the formula:
1 - (31/36)^5 = 0.5265 = 52%
GitHub
Check out my other add-ons as well!